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Thunderbirds are Go 2.13 – Escape Proof

The first half of series two comes to an end, unsurprisingly, with another big fight with the Mechanic, this time involving the Hood as well. It’s kind of low on shocks and wows; most of Rich Fogel’s story is FAB 1 driving down a gigantic tunnel that the Mechanic has dug, and driving back very fast as his big new device reverses direction. Meanwhile, Virgil and Gordon carry out a very meticulous rescue. I was pleased that they made the choice to pay attention to something so laborious and repetitive instead of the usual edge-of-your-seat bit of grabbing somebody at full speed in the nick of time. Nice change.

Our son loved it, full stop, and asked questions about the Mechanic’s weird technology and wires that are plugged into his back. The episode ends with our heroes left more than a little wrong-footed, setting up some more stories with these villains when series two resumes later this year. About which… I haven’t seen a date for when it’s due back. Probably in September, I imagine, and we’ll write about it here as soon as ITV Studios gets a DVD in the shops!

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Thunderbirds are Go 2.11 – Weather or Not

Langstrom Fischler’s back again for more ill-planned and unsafe scientific stupidity. I’m really enjoying series two more than the first because it has all these recurring… well, even “antagonists” is a little strong. If series one had a flaw, it’s that the only villain in the show was the Hood. This time out, the Mechanic has shown up three times, and Fischler and Lemaire twice each. It’s really fun getting to say “him again!” each time these very different thorns in our heroes’ sides show up.

Fischler’s latest scheme is using drones to generate storms to bring needed rains to desert areas. Everything goes haywire because he cuts corners and doesn’t understand his own tech. The script by Len Uhley keeps the character as obnoxious as ever, while Parker and Lady Penelope manage to steal the show without stepping out of FAB 1 until the show’s over.

Our son was a ball of energy, loving the all the ships and drones chasing each other and throwing lightning everywhere. This is a really fast-paced episode, even for this show, and he was the most excited kid in the state tonight, watching the aerial dogfights and rescues.

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Thunderbirds are Go 2.8 – Lost Kingdom

Interesting timing. We watched Journey to the Center of the Earth just two weeks ago, and here we are in Atlantis again, with Francois Lemaire, the reckless trillionaire adventurer we met in the series one episode “Comet Chasers,” splashing around the geologically dangerous site in his mini-sub, the Jules Verne. Brains wants a good look at the place as well; there’s allegedly an ancient steampunk supercomputer to be found. Lemaire just wants to prove that Atlantis was populated by mermaids.

This is the first script for this series from Elly Brewer, who has been writing for several British children’s series over the last quarter century. It maybe puts Francois Lemaire as too much of the center of attention at the expense of our heroes, but all his talk of mermaids had our son laughing out loud at him, so it seems like it was the right decision.

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Thunderbirds are Go 2.7 – Up from the Depths (part two)

Well, that was ridiculously fun. As Thunderbird 3 gets into a punch-up in outer space, our son was hopping up and down and applauding, and I don’t mind saying that even your cynical and jaded writer let out an exclamation of very pleasant surprise when Kayo finds somebody to put her boot into.

While admitting to being swept up in the edge-of-your-seat thrills, Mommy briefly questioned just how plausible the Mechanic’s crazy technology really is, even in the far-flung future of the 2060s. She did have a less Dr. Science point toward the end, though. The cameras in the original series lingered on all the guest vehicles long enough for kids to really get a grip on what they look like, and they certainly didn’t keep unfolding to reveal new weapons, gadgets, and telescoping arms. It’s probable that big things like the Crablogger in “Path of Destruction” will inspire far more drawings and Lego reconstructions than anything the Mechanic will build. But as for the visceral thrill of seeing these amazing events unfold, I think they do just fine.

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Thunderbirds are Go 2.6 – Up From the Depths (part one)

Years ago, Col. Jeff Tracy was forced to eject from the cockpit of the very first International Rescue craft, a prototype called TV-21, which should bring a smile. Today, a survey team finds its wreckage deep within the Marianas Trench, which is a heck of a coincidence…

Well, this story by Benjamin Townsend is just about the most amazing thing ever. Our son was punching the air as Gordon was being clever and inventive and saving the day. His latest little catchphrase is shouting “PERFECT!” for some reason. Not sure where he picked that up, actually.

Something happens in this episode that has never happened in any Thunderbirds before. We’ve seen International Rescue’s ships get damaged before, but not to this degree. We can’t wait for part two.

BONUS MATERIAL: Parker is kicking down doors and being awesome for Lady Penelope in this episode. I believe, therefore, that the good news that he received at Halifax Bank must have arrived later. You must see this delightful commercial from the team that animated those three half-hour episodes of the original series last year.

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Thunderbirds are Go 2.4 – City Under the Sea

I don’t have too much to say about this one. It’s a wildly entertaining underwater story by Jim Krieg with a rescue, a safe-cracking job, and the menacing Mechanic back with his second massively powerful machine. Our son loved it, and I laughed out loud a few times.

It’s set in a place called Bay City, where Lady Penelope’s grandfather once had a penthouse office. He was apparently in the architecture business, and specialized in designing prisons. Bay City was lost a couple of decades before this series began, when the oceans rose and sank everything on the coast of whatever unnamed nation this is. Calling it Miami might have been a bit on the nose.

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Thunderbirds are Go 2.1 – Earthbreaker

*jawdrop*

Thunderbirds are Go started its second season in October of last year. Amazon UK told me the DVD of the first thirteen episodes, which I preordered an eternity ago, would be here today. I told my son and you have never seen such excitement. Christmas wasn’t like this. I got home from work and he about exploded. “A BOX CAME! IT SAYS AMAZON ON IT! I THINK IT’S THUNDERBIRDS ARE GO!”

And it didn’t disappoint. This season, we’ve got a brand-new villain with a ridiculously over-complicated arsenal of machinery and tech, and an unlimited line of credit from the Bank of Baddies. He’s called the Mechanic and he’s incredibly fun. It’s really neat seeing International Rescue stymied by gadgets outside Brains’ and EOS’ experience, and improvising. I can’t wait to see what the writers come up with for him next, and how he’s tied in with the Hood.

In her ongoing bid to appear in every television program made in the UK this decade, Jenna Coleman has a small role in this one. The people that our heroes have to rescue are often very amusing – Ned and his fool flower most of all – but I got a big laugh at the lengths Scott has to go through to get the driver out of the car stuck in the ravine this week. Add Kayo being awesome and the genuine sense of danger as we don’t know what the Mechanic can do, and this is twenty-two solid minutes of brilliance. Looks like we’ll be watching this through April, by which time I believe the next thirteen should be airing in the UK.

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Thunderbirds are Go 1.26 – Legacy

One thing’s definitely changed for the better in entertainment in the fifty years since Thunderbirds first took to the skies: series build toward big conclusions. Well, I say that, but when the show screws the landing – like Doctor Who does almost every stinking year – it really does make me want to smack my face into a wall, repeatedly.

Here? Not only did Rob Hoegee and the producers almost succeed in completely thrilling us across 26 half-hours, they wrapped it up wonderfully. This was a great, great episode that builds on all of the hidden secrets of Kayo and the Hood, and is built around, inevitably, the Hood’s invasion of Tracy Island. It ends with some questions being restated and others answered, and if Kayo spent much of episodes 1-23 being underused, they made up for it over the last three stories. This was terrific.

It was also one of the most exciting things our son has ever watched. He was a mess! When things looked really bad for the Tracys, he retreated with his security blanket behind the sofa, and the climax had him a babbling, gabbling explosion of jumping and half-dancing. This was a fine, fine little bit of television.

So that’s it for Thunderbirds are Go for now. The next batch of episodes – probably 13 – is believed to launching in the UK in the next month or so. We’ll definitely pick those up when they’re released on DVD and tell you all about them, probably in the winter. But these 13 are only the beginning; 52 have actually been ordered, bringing the total to at least 78 episodes. There’s a lot more action and excitement to come!

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