It’s the wildest, funniest, most amazing game of “pass the parcel” ever, when the parcel is being passed between four aircraft and a submarine, and the parcel is a rescue pod containing the Hood, and when they’re all keeping the parcel away from the Mechanic, who’s gunning for him with a solar-powered laser satellite.
So it’s the end of the show’s second season, and once again they go out with a bang and a slight change to the status quo, including the arrival of a couple of new characters right at the end. The third season’s already started in the UK and so I know who these newcomers are, but our son will have to wait several months to meet them. We’ll catch International Rescue again down the line, when the complete DVD set of season three, with all 26 episodes, is released. In the meantime, stay tuned for more classic TV at your favorite fire-breathing blog!
What I was saying last time about the suspension of disbelief being completely tabled? We hadn’t seen anything yet!
If only our kid had a big oil drilling platform to split in half in the bathtub, he’d have all kinds of fun recreating this episode with his Thunderbird 2 and Thunderbird Shadow. Maybe we can find him one before he gets too old for toys in the tub…
This is a very fun little change of pace episode written by Rob Hoegee and Patrick Rieger. Once a year, our heroes decamp to an isolated ranch once owned by the Tracy boys’ mother’s family for training and relaxation. Somebody has snuck on the property and needs rescue, and somebody else has snuck on the property and disabled their tech. Fortunately, there’s some much older tech gathering dust in a storage locker. We’d seen these sort of hoverbikes once or twice on the original series, most notably in “Attack of the Alligators!”, but “sleds” like these were common in the earlier Supermarionation shows like Stingray and Fireball XL5 as well. I do love these little winks to the past.
Our son enjoyed everything about this one, but his favorite bit came, again, right at the end, when Gordon and Alan up their sibling rivalry and insist on sitting in the same chair. He often tries much the same trick whenever his mother gets off the sofa for any reason or length of time.
We took a few weeks off from Thunderbirds are Go, but resumed tonight with an incredibly entertaining episode written by Paul Giacoppo. John gets pulled out of Thunderbird 5 for a night schmoozing and socializing, wearing a tuxedo custom-designed by Brains for spy missions, which everybody assures him this isn’t. John doesn’t do well with crowds.
Of course, it turns into a mission. Wouldn’t be Thunderbirds if it didn’t, really. There’s another evil scheme by the Hood, a completely terrific midair fight between Kayo and some criminals with jetpacks over an altogether ridiculous landscape, and Brains’ silly tux-gadgets, all of which, bizarrely, manage to come in handy. Huge fun from start to finish.
I’m afraid I have to say that I wasn’t all that thrilled by Rob Hoegee’s “Power Play.” That’s okay. Our son was crazy about it. The Mechanic and the Hood butt heads again, this time over a power source for “Project Sentinel.” They’d worked on it together, but now the Mechanic plans to carry it out by himself. The baddies squabble while our heroes try to keep a hydroelectric dam from bursting. Just not a lot in this one to appeal to grownups, I guess, but he was in heaven.
“Look up!” Our son absolutely loved this one. I know I say that a lot, but this time he was so excited he was slapping out a drum beat on his knees. It’s the one about a runaway cargo zeppelin that’s rapidly losing altitude and bound for a big Australian city. There’s a malfunctioning loading claw inside that’s got two people trapped, and the rescue requires Kayo to put on one of those big exoskeletons like Ripley used in Aliens.
This is the second script for the show by Dan Berlinka, who wrote “Tunnels of Time” in the first series. He has a lot of fun with Brains trying to focus on the problem while battling zero-gravity “spacesickness.” I enjoyed the heck out of this, but not even close to how much our son did.
Langstrom Fischler’s back again for more ill-planned and unsafe scientific stupidity. I’m really enjoying series two more than the first because it has all these recurring… well, even “antagonists” is a little strong. If series one had a flaw, it’s that the only villain in the show was the Hood. This time out, the Mechanic has shown up three times, and Fischler and Lemaire twice each. It’s really fun getting to say “him again!” each time these very different thorns in our heroes’ sides show up.
Fischler’s latest scheme is using drones to generate storms to bring needed rains to desert areas. Everything goes haywire because he cuts corners and doesn’t understand his own tech. The script by Len Uhley keeps the character as obnoxious as ever, while Parker and Lady Penelope manage to steal the show without stepping out of FAB 1 until the show’s over.
Our son was a ball of energy, loving the all the ships and drones chasing each other and throwing lightning everywhere. This is a really fast-paced episode, even for this show, and he was the most excited kid in the state tonight, watching the aerial dogfights and rescues.
After nine ridiculously dramatic entries, they were due for a fun comedy. Mark Huckerby and Nick Ostler, who wrote “Crosscut” in the first series, are back for a really silly rescue that has all the hallmarks of Francois Lemaire getting in over his head again. But Kayo reasons that if this is Lemaire, then he should be milking his stupid adventure for maximum publicity, and she can’t find any evidence of that on any of the 3000 channels that Tracy Island receives. All they seem to be able to pick up are old episodes of Thunderbirds.
Never mind what Kayo is actually saying in this shot, I figure what she’s thinking is “Did I really used to look like that?”