Land of the Lost 3.3 – The Orb

A couple of entries back, I mentioned how the characterization of Walker Edmiston’s Enik in season three is all wrong. It feels for all the world like the new producer Jon Kubichan understood that this show was created by people with a Star Trek background, remembered that Mr. Spock was all about logic, and concluded that would be a good hook for Enik. It doesn’t work, and just leaves the character saying “That is not logical” constantly. It’s pretty obnoxious, actually.

But the really obnoxious bit is the Sleestak leader in season three, played by Jon Locke. Now, back in season one’s “The Hole”, we met a Sleestak called S’Latch, who could speak English and explained that every few years, a “freak” Sleestak, born with intelligence, language, and an understanding of their history, is born. I’ve always figured that there is a gap of many months between “Blackout” and “After-Shock,” and during that gap, a new “freak” was hatched, and this one managed to not aggravate everybody else with talk of compassion, because he was instead a big bully with dreams of conquest. It’s still a massive miscalculation, going from “weird hissing monsters who don’t talk” to “we want to conquer the valley and rule everybody,” but that’s really the only explanation that makes any sense.

Giving the fiction of the show a sizable gap between seasons also covers the fact that Kathy Coleman grew about five inches between the second and third production block, and that the Sleestak plan in this episode – eternal night – was one that they just freaking pulled three episodes ago. Even Daniel piped up and said “Their moths will die and their eggs won’t hatch!” If a five year-old is pointing out your plot holes, you have a problem. This only makes sense if enough time had elapsed since “Blackout” for the new leader to be hatched, grow to maturity, and take over the tribe. It’s not as though we really know how long it takes for Sleestak to mature, or what their life span actually is.

But even though Daniel saw the flaw in their plan, he still really enjoyed this one. He liked the exciting bit where Will, made invisible for most of the episode via some pylon shenanigans, pulls an Orb out from the Sleestak God’s pit and snatches it away from the Leader, and said there weren’t any bad bits. Perhaps toning down the horror in favor of kid-friendly excitement might have been the right idea for the target audience, even if it resulted in something more tame and dull for grown-ups.

Land of the Lost 3.1 – After-Shock

They made thirteen episodes in the third season of Land of the Lost. Three of them aren’t bad. This is one of those three.

Analyzing what in the name of heaven went wrong with this show would take forever, but it all comes down to the writing. Most people remember that Spencer Milligan did not return as Rick Marshall, possibly because of a salary dispute and possibly because he wanted a cut of merchandising money and possibly because he hoped to star as the lead in a CBS series called The Keegans, and some recall that the Marshalls got a new home because the program was moved from one studio (General Service, now called Hollywood Center Studios) to another (Goldwyn) and new sets had to be built.

So this is the year where Ron Harper’s character, Uncle Jack, Rick’s brother, joins the cast, and they pick up a new home in a temple near the Lost City. But there’s so much more than that, and almost all of it is wrong. Just wrong.

Most obviously: Ta and Sa are gone. There’s a throwaway explanation, to coincide with the fact that Cha-Ka has learned a whole lot more English than he ever spoke before (thanks, I suppose, to the events of “The Musician” in season two), but their absence robs the show of the very fun antagonism between the humans and Ta. Less obviously: all the writers and directors are gone. This is a mammoth, mammoth problem, because Jon Kubichan, who wrote this episode, and his principal colleague Sam Roeca only had a loose understanding of what the show was actually about, and did not know all the careful continuity that David Gerrold and his team laid out, and which Dick Morgan and Tom Swale carefully nurtured and developed. In seasons one and two, the Land of the Lost was a pocket universe accessible only by time doorways, with no space outside its ground and atmosphere. In season three, it might as well be a valley in some uncharted South American rain forest.

The tone is wrong, the geography is wrong, the technology is wrong, the characterization of Enik is wrong, the sudden English vocabularies of Cha-Ka and a Sleestak leader is breathtakingly wrong.

For a while, I petulantly wished that Wesley Eure, Philip Paley, Kathy Coleman, and Walker Edmiston had spoken up and pointed out the big continuity flaws. Eventually, I got a little more sympathy for the realities of actors’ jobs. They had a million lines to learn and new directors in charge and eight months of looking for commercials and guest star parts before coming back to work on the show; the script minutiae of time doorways and how Enik reacted in a situation that they had performed once a year and a half ago wasn’t their responsibility to remember in detail, certainly not in an age before home video. Plus, as the absence of Spencer Milligan, Sharon Baird, and Scutter McKay must have reminded them: actors can be replaced.

I did reach out to the Kroffts’ social media team hoping for an interview and to learn more about the changes between seasons but I have not heard back from them. Sid and Marty were, to be fair, unbelievably busy in the summer of 1976: they had set up an amusement park in Atlanta that was losing money hand over fist, and their midseason Donny & Marie variety show had become a mammoth hit and ABC not only wanted another 26 episodes immediately, they wanted a variety show for children on Saturday mornings as well, a show that would incorporate three separate new series (one of them Electra Woman & Dyna Girl, which we’ll be resuming here shortly). The blunt, dumb reality is that the Kroffts had more work than they ever had before, and they took their eyes off the jewel in their portfolio in order to manage much larger projects.

What matters now is this: for thirty episodes over two seasons, the team behind Land of the Lost produced the very best adventure show for kids that was ever made for American television. Then there are thirteen mostly forgettable episodes of some entirely different series with some of the same cast. Three are okay, and three are absolutely brain-hammeringly godawful, and the other seven are just mediocre and forgettable kids’ TV. That’s certainly not the way this show should have concluded.