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The Six Million Dollar Man 5.9 – Dark Side of the Moon (part two)

Overall, the main problem with this story is that it’s one missed opportunity after another. It all climaxes with yet another very boring “time is running out to do something about the bomb” situation, and what they do about the bomb is so amazingly improbable that Dr. Science’s acid reflux started acting up again. Jack Colvin’s flunkies are operating under the delusion that their crimes on the moon will work wonders for their careers. Steve never thinks to tell them that they have already killed hundreds of people and will probably end up killing millions before they’re done. There may not be a United States to come back to, and they’ll certainly never see the money Colvin promised them.

But if we must have this nonsense of a megaton bomb that can’t be moved because of a fluid motion sensor, Marie spotted the obvious solution. They’ve gone on and on about the dark side of the moon being at absolute zero and punched a hole from the surface into the mine shaft to freeze Steve’s bionics via a long steel rod. (That’s ten shades of Dr. Science having a headache, so we won’t go into how they’re keeping their artificial underground environment stable with an open borehole to the surface…) Why didn’t they just freeze the fluid in the sensor when they had a hole to the freezing surface right there?

I’d like to not be too critical, because this is for kids, and there’s some science that children can use and bring back to school Monday morning, but the rest of this is just painfully silly! Ah, well, Colvin does a good job playing the calculating and emotionless villain… even if he is pretty blasted wrong to calculate that he’ll return to Earth a rich scientific hero, he comes pretty close to getting away with it.

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The Six Million Dollar Man 5.8 – Dark Side of the Moon (part one)

Afraid it’s been an unhappy Thanksgiving around the Secret Fire-Breathing Headquarters. Our son is down with a stomach bug – on all the days! – and so he was curled up under a quilt for tonight’s episode. He didn’t enjoy it a whole lot, but we have to grade on a curve because he doesn’t feel all that well.

It’s commonly understood that Star Wars killed Six and all the super-agent shows of the seventies, but they went down fighting against the space invaders with some more overt sci-fi storylines. Wonder Woman, for example, had its celebrated and ridiculous “Mind Stealers From Outer Space” story, and then there’s John Meredyth Lucas’s two-part episode “Dark Side of the Moon” from November 1977, which blows kisses of plausibility at Dr. Science and then runs off and elopes with Dr. Whatever, Man, Anything Can Happen in Science Fiction.

The villain is played by Jack Colvin, who, like the other main guest star Simone Griffeth, was a Universal regular at the time. He’s a scientist with apparent access to many millions of dollars and he secretly redirects a mission to mine some Unobtanium from an asteroid to the dark side of the moon, where he’s convinced that it can be found in abundance. His whole plan reeks of being a cover story for something more sinister because, of course, there isn’t any unobtanium to be found and he says to keep blasting, but he never even blinks to say “that’s odd.” Colvin plays the character as though he’s looking for something else, which is very strange.

So Steve has to go to the moon to find out what’s going on, because Colvin’s blasting has knocked the moon slightly out of its orbit and the weather has gone haywire. In the universe of Six, Apollo rockets are ready to go at a moment’s notice, and the landers can fly around from asteroids to the moon and back without adaptation or detection from Earth. Sometimes when a show like this, which pretends to be “the real world” with just a few changes, goes off into fantasyland it can’t help but grate a little. Lee Majors is the best thing about this hour by miles. When he picks up a frisbee left behind on a previous moon mission and tosses it into the horizon, he looks like he’s having a blast.

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The Bionic Woman 2.5 – Kill Oscar (part one)

I know exactly where I was just after Halloween in 1976. I was in a hospital having my tonsils out and insanely worried that I would miss part three of this story. Well, I don’t know which hospital, so maybe I don’t know exactly where, but that’s not important. I was assured I’d get ice cream and that I’d get to see the story. They gave me a fudgesicle, which everybody knows isn’t ice cream. Worry accelerated.

“Kill Oscar,” which introduced a new recurring foe for our heroes called the Fembots, didn’t have quite the same impact on our son. He didn’t get quite as upset by Jaime injuring herself escaping from two of the evil robots as he did when Bigfoot thrashed the daylights out of Steve the other night, but he was still really bothered and hid his eyes while holding back tears with a pouting lower lip. The situation is much the same as we saw in that story: one of our heroes gets injured and it’s up to the other to save the day, but, as we’ll see, there will be a little more to it than that.

The Fembots have been invented by yet another disgruntled ex-OSI scientist, Dr. Franklin. He’s played by John Houseman, about whom more next time. Financing his work is a guy played by Jack Colvin, a Universal contract player who later became famous when this show’s producer, Kenneth Johnson, remembered him when he was casting The Incredible Hulk and needed somebody to be warned about making Bill Bixby angry. This story is one of eight that features Jennifer Darling as the recurring character of Peggy Callahan, Oscar’s secretary. She’d been introduced a couple of years previously, but it looks like I didn’t pick many of her appearances for this rewatch.

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