Land of the Lost 3.4 – Repairman

This is so strange. I remember, as a kid, being absolutely thrilled by the third season of Land of the Lost, and let down and betrayed when I came back to it in the cold light of adulthood to see how dumb it is. So what’s going on with our five year-old? After seasons one and two scared the pants off him upward of a dozen times and he treated the show with kid gloves, afraid of what mindfreaking horror was coming next, he is absolutely loving season three in an entirely new way. It’s tremendously exciting to him, and the new plot elements are introduced in a way I can only classify as safely.

This week, for instance, Laurie Main plays a mysterious repairman named Blandings who has come from somewhere to replace a crystal that the Sleestak have stolen from a black “sun pylon.” Yes, in another bout of Saturday morning villainy, their leader wants to rid the valley of the Marshalls. Now, compare how the Zarn was introduced in season two to this guy. The Zarn came with harsh ambient music and a very strong feeling that everything was very, very unsafe. Blandings is all smiles, kindness, and British politeness and “My, my,” and they reuse the musical cues that Dopey used to receive. It’s whimsical.

Objectively, there’s nothing wrong with this episode, I just think it’s flat and boring. I would quibble that the director, Joe Scanlan, didn’t have a clue how to shoot the Sleestak and make them threatening in the way that Bob Lally and Dennis Steinmetz did, but this was very early in Scanlan’s long career – twenty years later, he’d be shooting Lois & Clark, La Femme Nikita, and Brisco County Jr., so he definitely improved with time – but on the other hand, Daniel was jumping up and down with the awesome-to-him fight scenes with explosions in the tunnels.

I’ve always said that it’s fascinating to watch shows with children to see how they view them. I didn’t enjoy the Colin Baker years of Doctor Who until I watched them with my older kids when they were about eight and ten and saw what they were seeing and loving completely. Watching this through a child’s eyes is much, much more fun than watching it alone.

Land of the Lost 3.3 – The Orb

A couple of entries back, I mentioned how the characterization of Walker Edmiston’s Enik in season three is all wrong. It feels for all the world like the new producer Jon Kubichan understood that this show was created by people with a Star Trek background, remembered that Mr. Spock was all about logic, and concluded that would be a good hook for Enik. It doesn’t work, and just leaves the character saying “That is not logical” constantly. It’s pretty obnoxious, actually.

But the really obnoxious bit is the Sleestak leader in season three, played by Jon Locke. Now, back in season one’s “The Hole”, we met a Sleestak called S’Latch, who could speak English and explained that every few years, a “freak” Sleestak, born with intelligence, language, and an understanding of their history, is born. I’ve always figured that there is a gap of many months between “Blackout” and “After-Shock,” and during that gap, a new “freak” was hatched, and this one managed to not aggravate everybody else with talk of compassion, because he was instead a big bully with dreams of conquest. It’s still a massive miscalculation, going from “weird hissing monsters who don’t talk” to “we want to conquer the valley and rule everybody,” but that’s really the only explanation that makes any sense.

Giving the fiction of the show a sizable gap between seasons also covers the fact that Kathy Coleman grew about five inches between the second and third production block, and that the Sleestak plan in this episode – eternal night – was one that they just freaking pulled three episodes ago. Even Daniel piped up and said “Their moths will die and their eggs won’t hatch!” If a five year-old is pointing out your plot holes, you have a problem. This only makes sense if enough time had elapsed since “Blackout” for the new leader to be hatched, grow to maturity, and take over the tribe. It’s not as though we really know how long it takes for Sleestak to mature, or what their life span actually is.

But even though Daniel saw the flaw in their plan, he still really enjoyed this one. He liked the exciting bit where Will, made invisible for most of the episode via some pylon shenanigans, pulls an Orb out from the Sleestak God’s pit and snatches it away from the Leader, and said there weren’t any bad bits. Perhaps toning down the horror in favor of kid-friendly excitement might have been the right idea for the target audience, even if it resulted in something more tame and dull for grown-ups.

Land of the Lost 3.2 – Survival Kit

They made thirteen episodes in the third season of Land of the Lost. Three of them are absolutely brain-hammeringly godawful. This is one of those three.

For those stumbling through, this is the episode in which the gigantic Richard Kiel, who’d later battle Roger Moore in a couple of James Bond movies, plays a loudmouthed “cro-magnon” and battles the Sleestak. Since their leader now speaks English, we now suffer the indignity of watching the baddie plea for mercy because the caveman has diverted a river(!) to flood their egg chamber. You want to know how to instantly remove all the menace from a villain? Make them grovel. For two seasons, the Sleestak were the greatest monsters of all American television. You could scarcely communicate with them and only make bargains if somebody interceded on your behalf. You didn’t know what they wanted, they just made horrible hissing noises and leapt at you from shadows. And now this. This episode should never, ever have been made. It cheapened everything done in the first two seasons.

So I’ll talk about something different.

Back in the VHS trading days, season three of this show was incredibly difficult to source. It was something that nobody owned but many people had on their wants list. CBS had shown most of, or possibly all of, seasons one and two in 1985 and 1987, so those were out there, but finding season three meant finding somebody who had taped it on the syndicated Krofft Super Stars package between 1979 and 1983 or so.

So there was this one guy who finally landed a set. This guy was everything bad about tape traders. He parlayed his collection into this magazine that was nothing but episode guides on the cheapest newsprint available, his plot descriptions plagiarized shamelessly from old issues of Files Magazine and Time Screen. I started buying them from the dollar boxes at Titan when he started adding these long, paranoid, hilarious editorials about how various interns were screwing him over, and how the massive economic recession that Bill Clinton created to personally destroy his publishing empire meant that his magazine wasn’t selling what it used to, and how the Sci-Fi Channel was ruining his life by (a) putting that little planet logo in the bottom corner of the screen and (b) not purchasing the Mel Brooks sitcom When Things Were Rotten.

Well, his whining about the Sci-Fi Channel must have come later, because my friend Mike finally worked out a deal for the third season of Land of the Lost from this guy, and of course Mike had to pay hand over fist for them, because that’s what kind of trader this guy was. Mike probably had to send the guy nine or twelve blank tapes in exchange for three with the episodes, and if he had to include a small monetary donation for “wear and tear” on that guy’s VCRs, I would not have been at all surprised.

So he got these in on a Thursday and I came back to my parents’ house from Athens the next day, and that is what we did Friday night: we watched all thirteen episodes of season three, and I think that about the time this episode ended, I must have put my head in my hands because I could barely make it through this turkey and yet I was pretty sure that at least one episode coming up was even worse. (It is.)

About a year later, the Sci-Fi Channel started running edited copies of this (and Stingray and Captain Scarlet) on a morning block called “Sci-Fi Cartoon Quest.” We could finally get off-air copies, but these fourth- or fifth-generation copies we got from the trader were still handy. I was so annoyed by the edits that I reconstructed the episodes, dropping in the chunks that the Sci-Fi Channel cut. What really annoyed me was that the episodes weren’t being cut for commercials, they were being cut for these dimwit twenty second bumpers in which three models wander around a post-apocalyptic music video set in silly costumes chasing a little Sci-Fi Channel logo.

As tedious as “Survival Kit” is, it’s not half as tedious as watching it side-by-side on two monitors looking for cut footage. I can promise you that.

Land of the Lost 3.1 – After-Shock

They made thirteen episodes in the third season of Land of the Lost. Three of them aren’t bad. This is one of those three.

Analyzing what in the name of heaven went wrong with this show would take forever, but it all comes down to the writing. Most people remember that Spencer Milligan did not return as Rick Marshall, possibly because of a salary dispute and possibly because he wanted a cut of merchandising money and possibly because he hoped to star as the lead in a CBS series called The Keegans, and some recall that the Marshalls got a new home because the program was moved from one studio (General Service, now called Hollywood Center Studios) to another (Goldwyn) and new sets had to be built.

So this is the year where Ron Harper’s character, Uncle Jack, Rick’s brother, joins the cast, and they pick up a new home in a temple near the Lost City. But there’s so much more than that, and almost all of it is wrong. Just wrong.

Most obviously: Ta and Sa are gone. There’s a throwaway explanation, to coincide with the fact that Cha-Ka has learned a whole lot more English than he ever spoke before (thanks, I suppose, to the events of “The Musician” in season two), but their absence robs the show of the very fun antagonism between the humans and Ta. Less obviously: all the writers and directors are gone. This is a mammoth, mammoth problem, because Jon Kubichan, who wrote this episode, and his principal colleague Sam Roeca only had a loose understanding of what the show was actually about, and did not know all the careful continuity that David Gerrold and his team laid out, and which Dick Morgan and Tom Swale carefully nurtured and developed. In seasons one and two, the Land of the Lost was a pocket universe accessible only by time doorways, with no space outside its ground and atmosphere. In season three, it might as well be a valley in some uncharted South American rain forest.

The tone is wrong, the geography is wrong, the technology is wrong, the characterization of Enik is wrong, the sudden English vocabularies of Cha-Ka and a Sleestak leader is breathtakingly wrong.

For a while, I petulantly wished that Wesley Eure, Philip Paley, Kathy Coleman, and Walker Edmiston had spoken up and pointed out the big continuity flaws. Eventually, I got a little more sympathy for the realities of actors’ jobs. They had a million lines to learn and new directors in charge and eight months of looking for commercials and guest star parts before coming back to work on the show; the script minutiae of time doorways and how Enik reacted in a situation that they had performed once a year and a half ago wasn’t their responsibility to remember in detail, certainly not in an age before home video. Plus, as the absence of Spencer Milligan, Sharon Baird, and Scutter McKay must have reminded them: actors can be replaced.

I did reach out to the Kroffts’ social media team hoping for an interview and to learn more about the changes between seasons but I have not heard back from them. Sid and Marty were, to be fair, unbelievably busy in the summer of 1976: they had set up an amusement park in Atlanta that was losing money hand over fist, and their midseason Donny & Marie variety show had become a mammoth hit and ABC not only wanted another 26 episodes immediately, they wanted a variety show for children on Saturday mornings as well, a show that would incorporate three separate new series (one of them Electra Woman & Dyna Girl, which we’ll be resuming here shortly). The blunt, dumb reality is that the Kroffts had more work than they ever had before, and they took their eyes off the jewel in their portfolio in order to manage much larger projects.

What matters now is this: for thirty episodes over two seasons, the team behind Land of the Lost produced the very best adventure show for kids that was ever made for American television. Then there are thirteen mostly forgettable episodes of some entirely different series with some of the same cast. Three are okay, and three are absolutely brain-hammeringly godawful, and the other seven are just mediocre and forgettable kids’ TV. That’s certainly not the way this show should have concluded.

Land of the Lost 2.13 – Blackout

If the previous two episodes were horrifying because of their alien strangeness and lack of answers, then this one is a more conventional creepy, with a pretty epic battle against the Sleestak. They apparently figured that if a malfunction in a pylon earlier in the season would keep the sun from going down, then some deliberate sabotage would keep the sun from coming up. They had asked the Library of Skulls how to obtain “eternal night,” and the Skulls showed them precisely that. The Sleestak want it to be night to be able to hunt their moths – important for their eggs’ fertilization somehow – but the longer it’s dark, the colder it gets, killing all the moths.

This turned out to be Spencer Milligan’s last episode of the show, but he went out on a high note. It’s written by Dick Morgan and Donald F. Glut – and I’m pretty sure that everybody in the United States who was under the age of twelve in 1980 owned a copy of Glut’s Empire Strikes Back novelization, which was a whole lot better than Mel Cebulash’s Love Bug novelization – and directed by Bob Lally, who did an amazing job making those three Sleestak costumes look like dozens this time out. Turning down the studio lights to represent darkness worked pretty darn well, too.

So that was it! That was all the Land of the Lost they made. It was more than just a great show, it was absolutely the best of its genre, but it ended after thirty episodes, and that’s all there is of that, yes.

No. No, that’s not true at all. I’m lying. There’s more to come. I’m sorry. There’s more.

Land of the Lost 2.12 – Split Personality

This episode is horrifying. It’s completely amazing and it’s completely horrifying. I can’t imagine anything like it being shown on kids’ TV today. We can make some pretty good guesses about what happened, but, like last week’s episode, we don’t get any kind of definitive answer. But this time, unlike “The Musician,” it’s not just the unknown alien nature of the situation that’s frightening, it’s the amazing acting job that Kathy Coleman pulls off.

What seems to happen – and this is the most obvious explanation, built on the assumption of decades of media fantasy and SF, but by no means the only one – is that another Marshall family in another universe met a horrifying accident. They attempted a way home just as an earthquake hit, a quake so powerful that, with a time doorway open, it merged their Land of the Lost with ours.

In the mid-1980s, there was a popular computer game called Wizardry, the only one of its genre I ever played. If you cast your teleportation spell wrong, then you and your party would be trapped in rock. I swear the game’s writers got that from this episode. See, the “other” Holly, fading in and out of our reality, begs them for help, using our Holly as an anchor to speak, and leave mixed memories. Our Holly explains that she’s inside the rocks, and the rocks are inside her. And then there’s that image. The merging of dimensions is so scrambled that their floor becomes our wall.

But between those two moments, there’s one of the most shocking scenes in the entire series. Our Holly won’t go in the cave, slowly panicking, tears running down her face as the other Holly’s memories fade. “I’m losing her, Daddy, I’m losing her…” The implication is obvious: the other Holly has died of her injuries. You might could read that another way – after all, the beauty of this episode is that we are not given specific answers – but I can’t, not with Coleman’s stunning acting. It’s a heartbreaking moment.

Daniel was so scared by this episode he refused to acknowledge liking anything about it except Grumpy falling into a crevasse when the earthquake hits. Just about anything can be forgiven when a tyrannosaurus falls in a hole, I guess. I didn’t get the chance to ask him what he thought about the other Holly trying to explain that they should not trust the black Sleestak.

It’s natural to want answers, and to think that maybe had Dick Morgan stayed with the show into the next season, we’d learn more about the Zarn (and have him meet Enik!), and the Builder, and the black Sleestak, but another part of me kind of enjoys how, like the Marshalls, we never got those answers. All we can do is speculate in the dark.

Land of the Lost 2.11 – The Musician

We’re all embarrassed by our earlier writing, but if you really want to see me cringe, get yourself a copy of Hal Erickson’s Sid and Marty Krofft: A Critical Study of Saturday Morning Childrens Television, 1969-1993 and turn to the bit where I’m quoted going way, way over the top in my praise for this episode. The hyperbole in that section aside – you can kind of tell I’d been reading and rereading those Classic British TV books by Paul Cornell, Keith Topping, and Martin Day – I stand by it. This is my favorite episode of Land of the Lost, and there’s never been another half hour of children’s adventure TV produced for this country that I enjoy more.

Why does this work so well? I think it’s because it’s the perfect example of slowly exploring the very, very alien world around them without any answers. So much of what the Marshalls experience does not come with a satisfactory explanation. Perhaps, had the writers Dick Morgan and Tom Swale continued into season three, they may have circled back to this new temple and the technology and promise here, as well as the interesting hints about alternate universes and different Sleestak to come in the next installment, but this introduction is all that we get, and it’s tantalizing, thrilling, and very, very frightening.

The arrival of a strange red being, and the ghostly voices of the Pakuni whistling in the wind, are completely alien. I was mistaken in thinking that Daniel would be frightened by the previous episode, but the sad, quiet, desperate energy of this installment’s third act was every bit as scary as I imagined it would be to him. He was curled up in his mommy’s lap, whispering “I want to wait in my room until this show is over.”

I just love the direction of the scene in which Will asks the red being, the Builder, to leave them alone, that they’re returning the ring that they unwittingly took from the temple. Wesley Eure keeps his voice low but his eyes wide with fear. There’s no music, just a pulsing, ambient noise coming from the being. Sure, grown-ups won’t be frightened by this, but how can kids help but be alarmed when they don’t even know what the red man is or what he / it wants?

Everything about this episode is just terrific; everybody involved was clearly working very, very hard to make the whole experience completely immersive and believable. The animators did one of their best jobs ever with Big Alice and Junior, the director lined up every single shot perfectly, the designers of this temple had a field day making it real, and the final scene’s revelation that Cha-Ka’s selflessness and bravery has paid off in a very unexpected way is simple, effective, and downright magical. I love this episode to pieces.

Land of the Lost 2.10 – Baby Sitter

Daniel did much better with tonight’s episode than I thought he would! After the previous two appearances by the Zarn left him alternately angered and terrified, I was a little worried, but this episode is really pretty innocuous. In it, while Rick and Will take an overnight trip to continue a mapping project, Holly intervenes between Cha-Ka and Ta, who are at loggerheads.

The Zarn picks up on the conflict – or perhaps he overheard Will talking about him – and decides to escalate the conflict with his telekinetic powers, in the name of “research.” This involves a lot of quick cuts, wire work, and a little bit of slapstick, which our five year-old really enjoyed.

It is a strangely simple and inessential little story, and while there’s nothing wrong with it, I liked it a little less than I remembered it this time around. I do, however, really like the way that the Zarn is no longer a threat, but another neighbor with his own territory. Had this production team continued on and made the third season (oh, if only…), that would be a good place to start, with the humans, Pakuni, Sleestak, and the Zarn each with their own territories and each with their own opinions about how best to survive. (The Zarn, of course, would be that obnoxious neighbor whose lawn mower you do not wish to borrow, because he’d never let you forget it.)

Land of the Lost 2.9 – Nice Day

Here’s another “memory cheats” episode. It’s not a blessed thing like how I remembered it as a kid. When I finally obtained copies of all the season two episodes that I hadn’t seen in years – this would have been about 1990 – I was thunderstruck how simple and calm this episode is. Apart from a couple of grunting appearances by Spike the triceratops, there wasn’t anything in this story to give our son even the mildest alarm. It really is the calm before the storm, because after this little outing by Dick Morgan, the next four are terrific, freaky fun.

To set the scene for how my memories tricked me, let’s roll back to the halcyon days of VHS tape trading, a subject we’ll revisit when we get to season three. Many episodes of Land of the Lost were not hard to find in the late 1980s; Embassy Home Video had released the first four, and CBS actually reran at least twenty and perhaps even all of the first thirty episodes on Saturday mornings in 1985 and 1987. So there were copies of quite a few floating around, and eventually somebody landed an episode guide, but there was an episode that I remembered very clearly that was not among them.

What I remembered was that Sharon Baird’s character, Sa, was the witch doctor, and not Ta. This made sense to my little kid brain; Ta was the dominant member of the tribe, and “witch doctor” was Sa’s function. And while I remembered, kind of, that a poisonous plant had stung Holly, I remembered this being a mammoth part of the episode, and not something that happens right at the second commercial break. I also misremembered that somehow, Rick and Will had also been poisoned, and that Sa cured them all after all the humans were left prostrate on the jungle floor. This is actually just a very minor part of the story, another example of Ta insisting on some foolish “ritual” to command attention from everybody else. He doesn’t cure anybody; he just waits out the powerful, but short-lasting, poison and demands payment.

So somehow, I became convinced that there was a missing episode of the show where Sa saves everybody from some horrible sickness, and had no idea that it was this one, because it’s really mainly about Will teaching Cha-Ka what fish are and how to catch them, and Sa doesn’t even appear in it. Memory’s a weird thing.

Land of the Lost 2.8 – The Pylon Express

I remembered this one as a very fun episode, without anything that would shock our son too badly. Wrong!

It turns out that every few years, the moons will line up in a certain order several times over the course of a few nights, opening time doorways inside a locked, key-less pylon, and dumping things into the Land. Ta has taken advantage of this, and leads the Pakuni in a ritual dance as though he opens it. He also quickly realizes this is a chance to get rid of the humans and get all their stuff, too. Holly spends several worried hours with her brother and father missing before Ta agrees to “open” the door for her as well. They return right behind her and we see, from her perspective, the bizarre journey across time and space until she can get back as well.

This was Theodore Sturgeon’s only script for the series, although his associate Wina had written a season one episode under her professional name of Wina Sturgeon. Since the journey is a real tax on the show’s meager resources, even with a lot of cut corners, more than two-thirds of the episode is in the Land, with Holly trying to get the Pakuni to explain what happened, and where they got a shopping cart full of groceries. Daniel loved all this business, as well as the only dinosaur moment of the episode, when the baby allosaurus, Junior, stops by for some squeaks.

The trip is just kind of curious and odd. One of the stops is apparently ancient Altrusia, with a beautiful (drawn) depiction of the Lost City before the civilization crumbled, and Daniel said later that he really liked that. Then Holly gets a strange fellow passenger – the robot box shown above – and then we see an alternate version of the Land – it looks like they turned the greens of the jungle up to purple on the video desk, wild fringing and all – which has the words HOLLY DON’T written in the dirt. The robot box bounces out and is destroyed by an unseen force.

Then things fell apart. Holly only spends a few seconds on the next world, depicted by animation. It looks like a miles-long vacuum cleaner hose, emitting a horrible beeping noise, spots the pylon and investigates with a menacing red glare. Daniel was absolutely horrified. You can never tell! I didn’t think anything in this episode was all that troubling, but those ten seconds of animation, and Kathy Coleman’s shocked reaction to the cleaner robot, sold the scene as much scarier to kids than I remembered. He confessed later that he really liked this episode except for the giant robot vacuum. I assured him it wouldn’t return.

Suddenly it’s a shame that it didn’t…

Oh, yeah, and the words HOLLY DON’T…? Rick and Will didn’t write them. So who did? Hmmmmmm…

Land of the Lost 2.7 – The Longest Day

Forty years on, and it remains absolutely astonishing that “The Longest Day” was broadcast on Saturday mornings with the rest of the television for children. This is the episode where Rick inhales a roomful of Sleestak smoke in order to have a telepathic conference with the Sleestak leader, and has to come down via a boatload of freaky hallucinations. In these, his children recede into the distance, they become cavemen, and Kathy Coleman briefly plays a young lass from the 1760s who will not be born “for two hundred years hence.” Will becomes a football player tackled by two ungainly fellows in green uniforms, and a weird swirly video effect makes a silent bargain with the human.

Joyce Perry’s script is obviously playing on a couple of archetype, folk notions. This story is effectively about climbing to the top of a mesa and ingesting your weight in peyote and mushrooms and communing with spirits in order to understand them and your enemies better. No, I’m somehow not surprised that something like this was made by Sid and Marty Krofft, but I am amazed that the snickering chuckleheads who insist that H.R. Pufnstuf stands for “Hand Rolled” aren’t watching this with their jaws on the floor, and I’m absolutely astonished that NBC broadcast it.

Naturally, this was unsettling and weird for Daniel; heck, it’s weird for everybody, but it’s really the visceral shocks of Sleestak jumping out from behind people in dark corridors that provided the real punches.

In an earlier entry, I mentioned that the Kroffts invested in some new sound effects and music and seem to have split the cost between this show and Far Out Space Nuts, which was made at the same time and shown on CBS. About half the aliens in that series spoke through some kind of vocoder or processor which must have sounded insanely weird in 1975, and in this episode, Walker Edmiston got to use it to play the disembodied voices of some of the ancestral skulls. We’ll be hearing more from them later.