Sapphire & Steel 5.5 and 5.6

Our son noticed that in the first Sapphire & Steel serial, we met Lead, and in the third, we met Silver, and wondered whether there would be a new agent in this odd-numbered story. There is, kind of. Sapphire and Steel take Felix into their confidence and allow him the power of telepathic communication. He gives himself the code name Brass and thinks this is jolly good fun. Unfortunately for Brass, he remains all too human.

I think that some people consider this the weakest adventure because our heroes’ characterization is slightly off, and their powers aren’t quite “right,” somehow (evidence that writers Don Houghton and Anthony Read weren’t 100% certain of how everything should be), but I love it. It’s like fringe theater, especially when the seventy-some year-old actors return to the original track of the events in 1930 and are playing the roles as they would have as twentysomethings. I asked our son if he had figured out whodunnit, but in this case the mystery is who made some deal with Time to change the events in 1930.

I like how, despite all the weird trappings of this series, and the extremely weird characterizations as some of the players are aware that something is wrong with time and people are dying and some are not, it all comes down to very human and very real motives. Sure, it could have used another minute or so on the climax to give the actors more time to chew on their dilemma, but this was also the first Sapphire & Steel serial that our son admitted to enjoying a little bit, so I think it’s a win.

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